SUW MEM 2.0 Update
- Eric Mathews
- Jul 17, 2009
- 3 min read
Hi All,
I just wanted to give an update on the projects that came out of SUW Memphis 2. Again we had a great weekend with a lot of strong ideas coming out of the 48 hour event. Marks Menus pitched at the LaunchMemphis Investment forum and the roll play is really taking off. As a recap, we had 70 participants and we ended up with 5 projects. All projects are still progressing. Below is a summary of each idea and a recent update. Please get involved and join one or a few of these ideas. We are going to have our reunion on August 27th.
The Roll Play (www.therollplay.com) is a new web system to allow students, writers, and others to build stories collectively with other members by assuming the role of a character of their own making. The members in effect make a “rolling” play or even a debate. The site is up and running with new differentiating functionality coming out weekly.
59 Users
20 Stories
Mister Menus changed to Marks Menus (www.marksmenus.com) is a site that allows a user to upload menus of their favorite restaurants and to rate menu items. This enables other users to search where to eat using criteria like dish ingredients and menu items. This way if you need to find the best vegan dishes in the city you can easily locate them and know where to go.
CheezyWeezy (www.CheezyWeezy.com), another project that built a beta launch product and business plan in 48 hours, encourages the world to “Take a Smile Break” by heading to their site to view and rate photos of cute kids. Grandparents unite and rate your grandchildren to the top!
Rezzie focused on designing an innovative business model for the real estate and print news industry. By providing previously unavailable data to consumers on agents and brokers on print news web sites, all parties can benefit with revenue and savings. This idea easily could provide large returns to investors and the team is moving forward with technical specs.
GameWavMedia focused on providing a new cross functional gaming platform to change the way games are designed, distributed and played. At the center of the idea is object oriented gaming independent of game functionality. Sound complicated — it is — but the idea has some merit, especially since the average age of a gamer is over 35.
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